Index

package main

import (
        "sync/atomic"
        "time"

        "gobot.io/x/gobot"
        "gobot.io/x/gobot/platforms/joystick"
        "gobot.io/x/gobot/platforms/parrot/ardrone"
)

type pair struct {
        x float64
        y float64
}

var leftX, leftY, rightX, rightY atomic.Value

const offset = 32767.0

func main() {
        joystickAdaptor := joystick.NewAdaptor()
        stick := joystick.NewDriver(joystickAdaptor, "dualshock3")

        ardroneAdaptor := ardrone.NewAdaptor()
        drone := ardrone.NewDriver(ardroneAdaptor)

        leftX.Store(float64(0.0))
        leftY.Store(float64(0.0))
        rightX.Store(float64(0.0))
        rightY.Store(float64(0.0))

        work := func() {
                stick.On(joystick.SquarePress, func(data interface{}) {
                        drone.TakeOff()
                })

                stick.On(joystick.TrianglePress, func(data interface{}) {
                        drone.Hover()
                })

                stick.On(joystick.XPress, func(data interface{}) {
                        drone.Land()
                })

                stick.On(joystick.LeftX, func(data interface{}) {
                        val := float64(data.(int16))
                        leftX.Store(val)
                })

                stick.On(joystick.LeftY, func(data interface{}) {
                        val := float64(data.(int16))
                        leftY.Store(val)
                })

                stick.On(joystick.RightX, func(data interface{}) {
                        val := float64(data.(int16))
                        rightX.Store(val)
                })

                stick.On(joystick.RightY, func(data interface{}) {
                        val := float64(data.(int16))
                        rightY.Store(val)
                })

                gobot.Every(10*time.Millisecond, func() {
                        leftStick := getLeftStick()

                        switch {
                        case leftStick.y < -10:
                                drone.Forward(ardrone.ValidatePitch(leftStick.y, offset))
                        case leftStick.y > 10:
                                drone.Backward(ardrone.ValidatePitch(leftStick.y, offset))
                        default:
                                drone.Forward(0)
                        }

                        switch {
                        case leftStick.x > 10:
                                drone.Right(ardrone.ValidatePitch(leftStick.x, offset))
                        case leftStick.x < -10:
                                drone.Left(ardrone.ValidatePitch(leftStick.x, offset))
                        default:
                                drone.Right(0)
                        }
                })

                gobot.Every(10*time.Millisecond, func() {
                        rightStick := getRightStick()

                        switch {
                        case rightStick.y < -10:
                                drone.Up(ardrone.ValidatePitch(rightStick.y, offset))
                        case rightStick.y > 10:
                                drone.Down(ardrone.ValidatePitch(rightStick.y, offset))
                        default:
                                drone.Up(0)
                        }

                        switch {
                        case rightStick.x > 20:
                                drone.Clockwise(ardrone.ValidatePitch(rightStick.x, offset))
                        case rightStick.x < -20:
                                drone.CounterClockwise(ardrone.ValidatePitch(rightStick.x, offset))
                        default:
                                drone.Clockwise(0)
                        }
                })
        }

        robot := gobot.NewRobot("ardrone",
                []gobot.Connection{joystickAdaptor, ardroneAdaptor},
                []gobot.Device{stick, drone},
                work,
        )

        robot.Start()
}

func getLeftStick() pair {
        s := pair{x: 0, y: 0}
        s.x = leftX.Load().(float64)
        s.y = leftY.Load().(float64)
        return s
}

func getRightStick() pair {
        s := pair{x: 0, y: 0}
        s.x = rightX.Load().(float64)
        s.y = rightY.Load().(float64)
        return s
}